Safe zone error

Another alternative is to use ZonePlus .It’s useful module to detect if a player entered a part or left a part.

Have a look:

After grabbing the module put it in ReplicatedStorage and name it “Zone” and drop this code into your script.


local Zone = require(game:GetService("ReplicatedStorage").Zone)
local SafeZone  = -- PATH TO YOUR SAFEZONE PART
local zone = Zone.new(container)

zone.playerEntered:Connect(function(player)
   -- Let the player be safe, he entered the safe zone.
end)

zone.playerExited:Connect(function(player)
    -- Let the Player not be safe anymore, he left the safe zone.
end)
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