Same texture appearing different

Here I have two models with the exact same texture and mesh but for some reason they are appearing different. The only difference between the two models is that the one on the right is connected to a rig. Whenever the head isn’t connected to the rig it looks normal, but when I connect it to the rig again it looks weird. I’ve also tried looking at it in the roblox player app instead of roblox studio but it still looked different.

2 Likes

This isn’t a solution, but something that can be somewhat related to.

Strange behavior happens when textures are applied to a rig with a humanoid as seen in this post:

You’ll have to take a dive into it, but hopefully this helps.

2 Likes

What type of rig did you use at the right? R6 or R15?

1 Like

The rig on the right is an R15 rig

2 Likes

Seems like roblox compressed the texture somewhy, it usually happens on R6 rigs. Anyway, you can try to make a new texture with 256x256 resolution, since roblox compresses it to this resolution. When it happens, uv map details can be bigger than colors and it moves to another part color or black (where is nothing, but transparency)

2 Likes

Thank you bro I will try that now

2 Likes