Save your player data with ProfileService! (DataStore Module)

(Wrong reply)

I mean, like any DataStore module you can technically do that by making your own methods.

A function like that isn’t baked in ProfileService for obvious reasons, it’s up to the developer to add what they want, the only thing ProfileService provides you with is a nice way to save data for players, but to save anything other than normal types such as a string, arrays, numbers etc you will have to make your own method.

You can make a method like […]:SaveModelBlueprint(model: Model)
which transforms it into an array of arrays. It’s complicated but look at this post: How do i create a saving system for parts using DataStores? - #17 by OnlyJaycbee

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