Save your player data with ProfileService! (DataStore Module)

More info on UpdateAsync queue warnings can be found in the troubleshooting section and this thread.

From the info and personal experience I’ve gathered, such warnings are not dangerous at all as long as you don’t get like a ridiculous amount of them at a time (like 10 every second). I tried to avoid such warnings while coding ProfileService as much as possible, but there are cases where it’s necessary to put a request on queue immediately.

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