Save your player data with ProfileService! (DataStore Module)

BindableEvents can’t send live references to objects (objects are just tables with data). A BindableEvent will attempt to make a copy of a table, but, in the case of copying a Profile object, it will fail due to circular references being used in the ProfileService system.

Consider using a custom signal module (instead of BindableEvents) like MadworkSignal which can pass live references - It’s part of the ReplicaService package.

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