so how would I use it to save my table?
First of all watch the beginner tutorial video under the thread or just try to understand the post. After youâve done this, youâll need to open the players data store then set the date storeâs value to your new data. Also, you need to destroy the players datastore when they leave. To get the data you can just use .find to get the players datastore and read its value
This is necessary to save just 3 string values? Is there a simpler way to do it? Because I keep running into errors
I just got online when I saw this but Iâll show you a simplified way of how I would do it.
I didnât have time to comment on anything so just ask if youâre confused about something
Edit: I noticed I didnât add loading the data onto the values so I added that. Also, removed unnecessary code.
local Players = game:GetService("Players")
local SDM = require(Path.To.Module)
local Template = {
Primary = "None",
Secondary = "None",
Melee = "None"
}
local function PlayerAdded(Player:Player)
local PlayerDS = SDM.new("Example", Player.UserId)
if PlayerDS:Open(Template) ~= "Success" then Player:Kick("Unable to load data!") return end
local function CreateStringValues(Name:string, Parent:Instance) : StringValue
local Uhh = Instance.new("StringValue")
Uhh.Name = Name
Uhh.Value = PlayerDS.Value[Name]
Uhh.Parent = Parent
local Connection:RBXScriptConnection;
Connection = Uhh.Changed:Connect(function(value: string)
if not PlayerDS.State then
if Connection then
Connection:Disconnect()
Connection = nil
end
return
end
PlayerDS.Value[Name] = value
end)
end
local Folder = Instance.new("Folder")
Folder.Name = "Folder"
Folder.Parent = Player
for I, X in pairs(Template) do
CreateStringValues(I, Folder)
end
end
local function PlayerRemoving(Player:Player)
local FoundDS = SDM.find("Example", Player.UserId)
if FoundDS then FoundDS:Destroy() end
end
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(PlayerRemoving)
What is does Uhh represent and can I save it in an already existing folder instead of making a new one?
I didnât know how to name âUhhâ sorry
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âUhhâ represents a stringValue.
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In the loop you can pass a different parent for the stringValues created. This means you can delete the code that creates a new folder.
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Does the code work for you?
Btw wanted to add this⌠If you change the string value in the folder during run time it will automatically save in the datatstore so you donât have to worry about manually saving data when a player leaves