Right, title is very confusing, but please hear me out as i will need feedback on this
If you’ve played Decaying Winter, you should have a much easier time understanding what i’m saying.
Anyway, i’ve kind of hit the biggest roadblock of development in my game, this being 2 phases of the game;
- Scavenging
- Surviving (let’s refer to waves as surviving)
i’m gonna go over each phase in detail and explain how i want it to work
Scavenging
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Upon a player loading into the map (after pressing a play button in the menu), the game will do some RNG magic and spawn “openables” (lockers and crates) alongside enemies (that do not like you!!)
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After the game does its RNG magic, the scavenging phase begins, it will last a random time (probably between 1:40-2:40, this is undecided for now) until the game switches to the next phase
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The player can then run off into the map and get loot, whether it’s melee weapons, guns, consumables, etc, additionally, ENEMIES KILLED IN SCAVENGING PHASE drop food or water (different consumables)
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After the timer runs out, the game linearly shifts into the Survive phase, pushing the players back to base, if they don’t make it, they um, they die!
Surviving
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The game will spike up with difficulty along with survived nights, let’s say the game has 10 nights, and you’re on night 5, the surviving phase will have harder enemies, along with bigger packs, those bigger packs can essentially be split into two separate packs, if you kill pack 1, pack 2 spawns and so on.
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Enemies will spawn close to base and run to the players to well, exterminate them. If players fail to survive, the game will restart back to night 1 (or the beginning if that’s what you wanna call it) and you have to start all over again
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Upon killing all enemies, the game will linearly shift into scavenging phase
And it goes on loop, rising in difficulty, if you win the last night, you win the game and get to start again!
i DESPERATELY need feedback on this, i don’t know the best approach to it
some key things i need feedback on:
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How should I spawn enemies during the Scavenging phase, how to make it optimized?
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Waves, how could i trigger the end of surviving upon all enemies being dead (so the game shifts into scavenging)
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How should i restart the game, start the game and so on?