Screen sharing in Roblox

oh bro i pasted the wrong script, forgot to change it lol. I have Color in my script

Oh I am so sorry for taking your time, i changed it back to Color and now it works??? Sometimes wierd things like this happen.

oh and do you know how to fix the planes having dot gaps on the corners when looking at an angle?

I dont actually have a fix for that but it isnt something really big so if planes are more optimized than parts or anything else i’d rather have planes with tiny dots

i’ve found a fix, you just need to make them like 0.103 instead of 0.100 for example, but how did you achive no lag when changing colors? how is the hd resolution possible without lag?. i was able to run it but the color changing caused lag spikes. I tried some kind of batching but it isnt smooth and spreads out lag even more.

Is there any way for us to see some of the source code for the webserver or the screensharing thing.

i made a game where you could enter a image url but i did everything in a single server script and that means that the only thing the clients are receiving are the new parts and everything else is dead. and when i tried to place all the parts on the client, the client just freezes

hd resolution is possible but i havent shown it here as it is about 2fps if you are lucky
at some point roblox just crashes if you have too many instances so hd was the most i could do in roblox, but you can go higher in studio, also thank you for that fix

im a bit fearful of what people could do with it so i wont be releasing it

May you explain instead how you send the data from client to server and then roblox, decode it and display it?

read the thread again and just experiment


this is HD quality aka 1,280 x 720

also it may not really be that greatly visible since my screen resolution is 1,360x768
so you cannot see the full quality of the actual screen due to my screen resolution

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yeah you’re right, people may use it for bad stuff. luckily nothing like this is really public so it should stay that way. I’ve been thinking to make a controllable bot or screen cast my room into roblox, [roblox, this is just hypothetical].

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bro but how does the color changing not lag??? The usage of planes increases part performance but how did you optimize the lag caused by changing their colors?

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I have already made a system to play youtube videos at 30 fps at 160x90 resolution but I was looking for a better way to do it.

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This is crazy, I don’t belive my eyes it is real

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how did you manage to create so many http requests?

I put enough frames to fill the time between each request and check before sending from the server to roblox if the pixel was already that color and if it is it just doesn’t send any value for that pixel.

Wow, but it causes some delay?

And for some reason roblox doesnt connect with my python server in game, i already enabled port forwarding on that ip. Do you have any tips?