Screen Tearing on PC

Isn’t screen tearing simply a fact of life for all 3D games? Sure, there’s Vsync, but that introduces input lag so I wouldn’t use it even if it were an option. So other than Vsync, I don’t think Roblox can really “fix” screen tearing.

Where did you hear that it introduces lag? You know how VSync works right?

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Keyword input lag…

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It is very important that you tell me what this program is called.

It has suddenly become a requirement for me to continue existing.

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@zeuxcg I can confirm that roblox is still having screen tearing issues. no matter what vsync setting I set it on, I have an MSI GF62 Gaming laptop with a Core i7 Coffee Lake Clocked at 4,1 GHz. an Nvidia GTX 1060 6 Gigabyte, and my screen is a 1920 x 1080 at 60 GHz. if anyone has some suggestions to try and fix this issue please let me know

@zeuxcg
The screen tearing on my computer is unbearable when I play a game like phantom forces at FPS of 45.2 — 59.9FPS

My monitor is 1080p at 60hz
I know it’s the client of ROBLOX because I don’t get this issue with games outside of ROBLOX.

My hardware is mid range but it shouldn’t happen really happen. Fx 4130 cpu and r7 260x gpu with 16gb of ram.

With the screen tearing for me comes with stuttering also

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I want to bump this topic as I am still getting screen tearing when in fullscreen. I’d really appreciate something like a v-sync option in the settings menu.

Is there a way to implement this into a Roblox game as a feature? :eyes: Asking for a friend of course…

Maybe it’s just your monitor?

That might be possible, but I’m not convinced it is as it seems to be exactly what people reported 9 months ago. I don’t have screen tearing issues at all with other games that have v-sync.

Used to happen for me on old Dell, does not occur with my new Skytech PC when I fullscreen, my monitors stayed the same (except I use a TV now), so the cause of this doesn’t seem obvious.

In my old laptop (i7 7700HQ + 1050 Ti) I saw that Roblox splits the usage to integrated Intel HD 630 and Nvidia GPU. If you all have a laptop, maybe that can be a problem.

I can confirm that a laptop is not the issue, I had this on my old PC (GeForce GTX 745Ti [Reminds me how old this bug is]), it occured just on Roblox and not in any other game. I assume it’s something regarding GeForce support.

Maybe it’s something with DirectX for Roblox because people are saying that they are having this with Nvidia cards (and one of them said an AMD GPU but their CPU was AMD too and Apple doesn’t use AMD CPUs) and Apple products don’t use Nvidia (DirectX is a Microsoft, in this case Windows, feature as you probably know).

I had a lag problem on Studio; after playtesting for the first time, Studio would be extremely laggy. I fixed that issue by changing the graphics library from Direct3D11 to Vulkan. However, that change brought the issue you all have been complaining about: Tearing.

Screen tearing is a decent trade-off for an un-laggy studio, but it would be nice to get rid of that also.

I’ve been experiencing tearing on both games and Studio for months on my laptop, but almost never on my desktop. It actually lead me to stop playing Roblox altogether and dump game testing on others.

I fixed the issue partially by unlocking the framerate. The tearing is still present, but much less headache inducing than before.

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Screen tearing can occur when the GPU and monitor are out of sync. If you don’t have a GSync or Freesync display to account for it, tearing is quite common in 3d applications. Nothing Roblox can do about it.
EDIT: To clarify, Roblox can’t really do anything about it because they already lock the framerate to 60 fps

Except cyberpunk. Nothing can. A 3090 cranked gets dips down to 17 FPS :joy:

Hopefully a 3090 Ti won’t be a frying pan when playing Cyberpunk…

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Sadly now it’s happening on my Samsung Odyssey G3 165 HZ ,if I set it to 60 HZ in Studio .That tearing doesn’t happen on Roblox Player

I’ve tried to record it but the tearing in the recorded video has less tearing

Why not G-Sync , this sync is much better than Free-Sync