I get the price and the item from the client.
Itâs very exploitable, like @Ziffixture said client shouldnât be involved in this. You could use a module script to store all the prices so the client canât modify them. If you give the client control over the price they could give themselves 99999999 creds for example.
I will do that in the main game. I am just creating test peices in a testing server.
I wouldnât continue with your current design even in a test environment. Itâs convoluted and backwardsâŚ
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.