-
What do you want to achieve? Find why it is erroring
-
What is the issue? It errors out with no line indicator or message YET works perfectly fine inside studio
-
What solutions have you tried so far? Only thing I found on the developer hub about this is a topic about the same issue but no answers
1 Like
Do you mind showing us the script?
here but i dont think it really matters since it works in studio
--!nocheck
local sequence:boolean = false
local TweenService = game:GetService("TweenService")
local connection:RBXScriptConnection
local seat
local runservice = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
function boom()
local model:Model = seat:FindFirstAncestorOfClass("Model")
sequence = true
local goal = {Volume = 1}
local tweeninfo = TweenInfo.new(2)
local tween = TweenService:Create(script.Sound,tweeninfo,goal)
script.Sound:Play()
tween:Play()
tween.Completed:Wait()
for i,v2 in pairs(model:GetChildren()) do
if v2.Name == "rightwing" then
v2.Material = Enum.Material.Neon
v2.Color = Color3.fromRGB(255,100,0)
for i,v in pairs(ReplicatedStorage.Fire:GetChildren()) do
v:Clone()
v.Parent = v2
end
elseif v2.Name == "rightpanel" then
v2.Color = Color3.fromRGB(255,150,0)
model.Motor:Destroy()
end
end
task.wait(1)
for i,v in pairs(model:GetChildren()) do
if v.Name == "rightwing" then
v.WeldConstraint:Remove()
elseif v.Name == "rightpanel" then
v.HingeConstraint:Remove()
end
end
script.Sound:Stop()
end
local debounce = false
function loop()
if not debounce then
debounce = true
if not sequence then
local speed = seat.CFrame.LookVector:Dot(seat.Velocity)
if speed >= 370 then
boom()
sequence = true
end
end
task.wait(0.5)
debounce = false
end
end
local character = script.Parent
local humanoid:Humanoid = character:WaitForChild("Humanoid")
local function seated(active, currentSeat)
if not active then
if connection == nil then return end
connection:Disconnect()
connection = nil
elseif currentSeat.Name == "planeexp" then
seat = currentSeat
connection = runservice.PostSimulation:Connect(loop)
end
end
humanoid.Seated:Connect(seated)
I found a post about it, try going through this and then come back if none of this works.
That is the exact post i found when trying to fix it and nothing works.
Oh, I’ve never had this happen to me. Sorry but I don’t know what to do.
nvm i fixed it it was because i used a class conversion plugin on the script
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.