Can you send me the variables you defined without sending the pictures?
Use the lua formatted text implemented into the dev forum
Can you send me the variables you defined without sending the pictures?
Use the lua formatted text implemented into the dev forum
‘’’
local CreateDialogueEvent = game.ReplicatedStorage.CreateDialogueEvent
local npc = game.Workspace.Max
local point1 = game.Workspace.Point1
local point2 = game.Workspace.Point2
local point3 = game.Workspace.Point3
local point4 = game.Workspace.Point4
local point5 = game.Workspace.Point5
local point6 = game.Workspace.Point6
– Other Useful Functions
local randomPlayerName
local randomPlayerId
local function getPlayerImage(player_id)
local content, isReady = game:GetService(“Players”):GetUserThumbnailAsync(player_id, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420)
return content
end
local function getRandomPlayer()
local players = game.Players:getPlayers()
local number = math.random(1,#players)
local randomPlayer = players[number]
randomPlayerName = randomPlayer.Name
randomPlayerId = randomPlayer.UserId
end
– put your challenge functions here
local function challeng_example() – THIS IS JUST AN EXAMPLE! IT WON’T RUN
local Max_Image = “rbxassetid://4841171880”
CreateDialogueEvent:FireAllClients(Max_Image,“”)
wait(5)
getRandomPlayer()
CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),“”)
end
local function challenge_intro()
local Max_Image = “rbxassetid://6790923696”
local Emma_Image = “rbxassetid://6791199409”
CreateDialogueEvent:FireAllClients(Max_Image,“Hello friends, today we will go on a city trip!”)
wait(5)
GetWinEvent:FireAllClients()
wait(5)
getRandomPlayer()
CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),“Yay, we can go so much fun stuff in this city.”)
wait(5)
CreateDialogueEvent:FireAllClients(Max_Image,“Lets go to our hotel”)
wait(5)
npc.Humanoid:MoveTo(point1.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point2.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point3.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point4.Position)
npc.Humanoid.MoveToFinished:Wait()
CreateDialogueEvent:FireAllClients(Max_Image,“This is our hotel guys.”)
wait(5)
CreateDialogueEvent:FireAllClients(Max_Image,“Lets go inside”)
wait(5)
npc.Humanoid:MoveTo(point5.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point6.Position)
npc.Humanoid.MoveToFinished:Wait()
wait(3)
GetWinEvent:FireAllClients()
CreateDialogueEvent:FireAllClients(Emma_Image,“Welcome to emma’s hotel, how can I help you?”)
wait(5)
CreateDialogueEvent:FireAllClients(Max_Image,“We want to check in. We reserved a room for so much people.”)
wait(10)
CreateDialogueEvent:FireAllClients(Emma_Image,“One big room, okay sir, you have been checked in, I hope you enjoy your stay here, we will now clean your room.”)
wait(14)
CreateDialogueEvent:FireAllClients(Max_Image,“Okay, thank you miss, okay guys, lets explore the city. come back when it will get dark.”)
wait(15)
getRandomPlayer()
CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),“Okay max, we promise we will come back before its dark.”)
wait(5)
end
local function challenge_1_Night1()
end
local function challenge_2_()
end
local function challenge_3_()
end
local function challenge_4_()
end
local function challenge_ending()
end
local function startGame() – This is your main function where we order the challenges
challenge_intro()
challenge_1_Night1()
challenge_2_()
challenge_3_()
challenge_4_()
challenge_ending()
end
wait(10) – waits 10 seconds
startGame() – runs the startGame functionprint(“Hello world!”)
‘’’
Sir, you forgot to put lua at the front of your “```” (no space)
local CreateDialogueEvent = game.ReplicatedStorage.CreateDialogueEvent
local npc = game.Workspace.Max
local point1 = game.Workspace.Point1
local point2 = game.Workspace.Point2
local point3 = game.Workspace.Point3
local point4 = game.Workspace.Point4
local point5 = game.Workspace.Point5
local point6 = game.Workspace.Point6
-- Other Useful Functions
local randomPlayerName
local randomPlayerId
local function getPlayerImage(player_id)
local content, isReady = game:GetService("Players"):GetUserThumbnailAsync(player_id, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420)
return content
end
local function getRandomPlayer()
local players = game.Players:getPlayers()
local number = math.random(1,#players)
local randomPlayer = players[number]
randomPlayerName = randomPlayer.Name
randomPlayerId = randomPlayer.UserId
end
----------------------------------------
-- put your challenge functions here
local function challeng_example() -- THIS IS JUST AN EXAMPLE! IT WON'T RUN
local Max_Image = "rbxassetid://4841171880"
CreateDialogueEvent:FireAllClients(Max_Image,"")
wait(5)
getRandomPlayer()
CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),"")
end
local function challenge_intro()
local Max_Image = "rbxassetid://6790923696"
local Emma_Image = "rbxassetid://6791199409"
CreateDialogueEvent:FireAllClients(Max_Image,"Hello friends, today we will go on a city trip!")
wait(5)
GetWinEvent:FireAllClients()
wait(5)
getRandomPlayer()
CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),"Yay, we can go so much fun stuff in this city.")
wait(5)
CreateDialogueEvent:FireAllClients(Max_Image,"Lets go to our hotel")
wait(5)
npc.Humanoid:MoveTo(point1.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point2.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point3.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point4.Position)
npc.Humanoid.MoveToFinished:Wait()
CreateDialogueEvent:FireAllClients(Max_Image,"This is our hotel guys.")
wait(5)
CreateDialogueEvent:FireAllClients(Max_Image,"Lets go inside")
wait(5)
npc.Humanoid:MoveTo(point5.Position)
npc.Humanoid.MoveToFinished:Wait()
npc.Humanoid:MoveTo(point6.Position)
npc.Humanoid.MoveToFinished:Wait()
wait(3)
GetWinEvent:FireAllClients()
CreateDialogueEvent:FireAllClients(Emma_Image,"Welcome to emma's hotel, how can I help you?")
wait(5)
CreateDialogueEvent:FireAllClients(Max_Image,"We want to check in. We reserved a room for so much people.")
wait(10)
CreateDialogueEvent:FireAllClients(Emma_Image,"One big room, okay sir, you have been checked in, I hope you enjoy your stay here, we will now clean your room.")
wait(14)
CreateDialogueEvent:FireAllClients(Max_Image,"Okay, thank you miss, okay guys, lets explore the city. come back when it will get dark.")
wait(15)
getRandomPlayer()
CreateDialogueEvent:FireAllClients(getPlayerImage(randomPlayerId),"Okay max, we promise we will come back before its dark.")
wait(5)
end
local function challenge_1_Night1()
end
local function challenge_2_()
end
local function challenge_3_()
end
local function challenge_4_()
end
local function challenge_ending()
end
--------------------------------------------------
local function startGame() -- This is your main function where we order the challenges
challenge_intro()
challenge_1_Night1()
challenge_2_()
challenge_3_()
challenge_4_()
challenge_ending()
end
wait(10) -- waits 10 seconds
startGame() -- runs the startGame functionprint("Hello world!")
--Remote events
Local GetWinEvent = game.ReplicatedStorage.GetWinEvent
add this add the very top of the script.
--Our main npc
before local npc
--Points for npc
before local point1
This comments are made to avoid confusion when reading the code in the future.
Seems to work, but I have already a Stats.
Okay.
I will provide you a saving system for the wins incase you want.
--Put me before GetWinEvent
local function updateData(plr)
local success, failed = pcall(function()
dataStore:UpdateAsync(plr.UserId, function()
local tbl = {}
for _, i in pairs(plr.leaderstats:GetChildren()) do
tbl[i.Name] = i.Value
end
return tbl
end)
print("Sucessfully saved in DataStore!")
end)
if failed then warn(failed); return end
end
game.Players.PlayerRemoving:Connect(function(plr)
updateData(plr)
print("Saving...")
end)
game:BindToClose(function()
for _, i in pairs(game.Players:GetPlayers()) do
updateData(i)
end
end)
Please inform me if an error occurs from one of the codes I gave you.
Wait in the gamescript or somewhere else?
its self explanatory. Every script I gave lol
I am very confused, can you help me in the game itself
I wish I could but I’m working on a project. The Saving code is supposed to be pasted in the script you made in serverscriptservice. The local GetWin is for your main script. The Wins datastore I gave you is also for the script you made in serverscriptservice.