server script:
local remote = game.ReplicatedStorage:WaitForChild("Hitted1")
remote.OnServerEvent:Connect(function(plr, target, mouseCFrame)
if plr then
if plr.Parent:FindFirstChild("Humanoid") then
local lookVector = mouseCFrame.LookVector --Gets mouse CFrame
if mouseCFrame.LookVector.Y < 0 then
lookVector = mouseCFrame.LookVector * Vector3.new(1,-1,1) --This is only to make player knockback upwards, and not downwards. You can remove this if you want.
end
local root = plr.Parent.HumanoidRootPart
local velocity = Instance.new("BodyVelocity")
local humanoid = plr.Character:WaitForChild("Humanoid")
velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
velocity.P = 1500
velocity.Velocity = lookVector * 5 * Vector3.new(5, 5, 5) --Get mouse direction and increases it, you can mess around with this values until you find a good one
velocity.Parent = root
wait(0.5)
velocity:Destroy()
end
end
end)
this script above works yesterday now it’s not working and no errors
any help will work and post with the script