Script mistakened boolvalue false as true

hold on. did you add them like boolvalue.value == true? are they if state or itself a line. because i had to double look,

For the gamemode, yes:

For the modifiers, I forgot, but I edited it in now on the original reply:

so that why boolvalue was mysteriously true?

I don’t think so. My script is different from yours, but does the same thing, so this might be different there.

i just realized that
this is script causing this. okay whatever i gonna rid of this, then replace voting but thank you for making my script readable :smile:

local advancedGame = workspace.system["Roblox Stuff"].AdvancedGamemode:GetChildren()
local gamemodefolder = script.Parent.Gamemode

for _, part in pairs(gamemodefolder:GetDescendants()) do

	
		if part:IsA("TextLabel") then
			local generated = advancedGame[math.random(1,#advancedGame)]
			local static = part.Parent:FindFirstChild("static")
			if static then
				static.Visible = false
			end
			generated.Value = true
			part.Text = generated.Name
		end

	end

It would have been good to know this in the past 3 hours while making a new script, but no problem

it one of script that label on each block’s Screen