I got a script that works and everything but when ever it stops it doesnt register fast enough, i want it to be smooth but sometimes it takes awhile to realize the player is moving, are there any alternatives for making a walk animation or anyway i can tweak the script?
_The Script
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local track = animator:LoadAnimation(game.ReplicatedStorage.Animations.Walk)
track.Priority = Enum.AnimationPriority.Movement
track.Looped = true
humanoid.Running:Connect(function(speed)
if speed > 0 then
if not track.IsPlaying then
track:Play()
end
else
if track.IsPlaying then
track:Stop()
end
end
end)
end)
end)
Roblox allows you to actually modify default animations, all you would need to do is modify a value in a roblox script and don’t even have to code anything. Here’s how:
something like this would work, you just have to get the humanoid or rootpart
local RunService = game:GetService("RunService")
local Vector = Vector3.new(1, 0, 1)
RunService:BindToRenderStep("Animator", Enum.RenderPriority.Character.Value+2, function()
local Velocity = (Humanoid.RootPart.AssemblyLinearVelocity*Vector).Magnitude -- Get Player Horizontal Velocity.
if Velocity > 1 then
-- play animation.
else
-- stop animation.
end
end)