nope does the same thing it did before
Hmm, this is quite confusing, when you said print(dis)
printed numbers, what were they?
local Mouse = game.Players.LocalPlayer:GetMouse()
local player = game.Players.LocalPlayer
local character = player.Character
local dis = false
while true do wait()
local ray = Ray.new(
Mouse.Origin.p,
Mouse.UnitRay.Direction * 50
)
local hit = workspace:FindPartOnRay(ray, character)
if hit ~= nil then
local name = hit.Name
if name == "Alt" then
local Connection
local function MouseClick()
Mouse.Button1Up:Connect(function()
Connection:Disconnect()
end)
if dis == false then
dis = true
print("innit bruv")
wait(0)
dis = false
end
end
end
Connection = Mouse.Button1Down:Connect(MouseClick)
end
end
It printed a random number with a lot of decimals and if I moved slightly it would change
Were any of the numbers greater than 50?
some where but most were around 30 I think
yes that is the one I said had the error in line 17 or 18 with the Disconnect
I changed the script it’s different now.
Okay I just realised taht my dis variable had the same name as the debounce. Try this
local player = game.Players.LocalPlayer
local character = player.Character
local Mouse = player:GetMouse()
local dis = false
Mouse.Button1Down:connect(function()
local distance = (Mouse.Hit.p - character.HumanoidRootPart.Position).magnitude
local hit = Mouse.Target
local name = hit ~= nil and hit.Name
if distance <= 50 and name == "Alt" and not dis then
dis = true
print("innit bruv")
wait()
dis = false
end
end)
works on ground but as before after I take off it stops working. ok this approach is prob broken (again) I really dont know how to do this then… What do I make a custom click detector or smth?
What happens when you try to click when the plane is taking off?
it doesnt do anything and it stops printing innit bruv
local name = hit ~= nil and hit.Name
print(distance,name)
if distance <= 50 and name == "Alt" and not dis then
Place that print between those 2 lines and try clicking when it’s taking off to see what it prints
it prints number,false or number,meshpart(which is the big mesh part behind the button)
Hmm, I’m not sure what to do relating to that since I never had to compensate for stuff like that