And that’s supposed to go into the LocalScript in ReplicatedFirst?
That’s the updated code for the localscript in ReplicatedFirst yes
Same thing happened as before. Instead of it waiting till the game is loaded to show the DonateGui’s, it just removed them. I’m going to go back to the old script and maybe see if I can find a new PromptPurchase script for the DonateGui’s!
If you still want you can go back to the original version which was just a localscript in the screengui with this code
script.Parent.Enabled = true
I don’t think what you’re doing matters all that much for it to hae a custom loading screen if the loading screen stays after the game is done loading
Yeah, the script is not working anymore, and the Gui’s are not either… Would a board with donation Buttons be better than the Gui’s, keeping the loading screen how it is?
I mean it’s not technicalyl a loading screen if it doesn’t go away after the game is loaded, so you could do what I had mentioned, donategui back in StarterGui, no script in ReplicatedFirst but a localscript in the gui wtih
script.Parent.Enabled = true
If you want, you could do that as well
People click play on the loading screen, and when they do that I want the Gui’s to show. But its not a big deal if they just have to stick in front of the loading screen. I will try out your script though! Thanks for all your help! -@ItsKoolPlayz