I use ScrollingFrame to display the inventory, I want it to scroll all the way, and it works well when there are 1-2 objects, but if they don’t fit, then some item starts to disappear to the left, I don’t understand how to fix this.
Thanks
I use ScrollingFrame to display the inventory, I want it to scroll all the way, and it works well when there are 1-2 objects, but if they don’t fit, then some item starts to disappear to the left, I don’t understand how to fix this.
Thanks
Can you set VerticalFlex to Fill?
Thats not working i calcualte canvas size by math. Muiltiply items size * count + gap * count and this math is working
Is that a script? If so you don’t need that all since scrollingframe will do the job for you i guess
Yes it should, but it calculates the canvas size incorrectly.
So are you using a script to calculate the canvas size?
yes now i calcualte a canvas size and all works
itemHolder.CanvasSize = UDim2.new(0, (itemPrefab.Size.Width.Offset * (#guiItemButtons+1)) + (itemHolder.UIListLayout.Padding.Offset * #guiItemButtons), 0, itemPrefab.Size.Height);
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