Seamless, endless, and performant custom water using skinned meshes and PBR

you can check a bunch of points using octrees

Also how are you able to generate bones to make it endless? Does this use editable mesh or bones?

yea it uses editable meshes and bones

by gettting the player’s character position and generate an small ocean part at that position also do a math to make sure its not collide to other ocean parts

What i meant is how to you automatically connect the bones with code and generate them or is the plane already made.

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sorry for late replying, its made by generate planes with code and get the current bone’s position and send it to the other which is being close to the current’s bone. i dont know how to explain it clearly but i have the place that had what you want, ill give you it if you want

sure i would like to see it

alr here’s the place :
lol.rbxl (1.1 MB)
it’s pretty laggy

This is great thank you.
Also im not getting any lag on my side.

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no problem tho , also the lag happens when you equipping tools or anything linked to player, i tried to fix it but nothing changed

how do i make a custom boat?

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there a custom boat in that place, just change that to ur own boat if you want

I tried how do i do it. What is needed to change in the code or in the folders.