Greetings,
I am currently experiencing a perplexing issue while working on a mesh in Blender, and I seek guidance to ascertain whether this is a software glitch or a potential oversight on my part.
To provide some context:
- I have been engaged in texture painting on a mesh in Blender.
- Following this, I proceeded with exporting both the mesh and its corresponding texture map.
However, upon applying the texture to the map, an anomaly has been detected:
- From a specific distance, a distinct seam becomes apparent on the texture. A visual representation of this is provided here:
- Contrarily, when the camera is zoomed in closely to the mesh, the seam vanishes. This can be observed in the subsequent image:
- Texture Paint in Blender
- Wireframe View:
Steps I took on blender
-
Smart UV project > Set Island Margin
-
Base Color
For further troubleshooting, I have ensured that no vertices are colliding or merging with each other.
Could anyone shed light on the potential cause of this issue? Is it a potential bug or might it relate to specific setup configurations?