SecureCast, server-authoritative projectiles with lag compensation, multi-threading and more!

Hey, I believe I found a bug in the module

The only remedy I have for it is replacing the
Projectile.IncludeFilter:AddToFilter(Impact) on line 356 in Simulation with Projectile.RaycastFilter:AddToFilter(Impact) but im unsure if it’ll work in other cases

Hello, I’ve released a new version 1.1.3, could you give it a try and see if the issue still persists. Thanks!

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Help, how do you set up this? like the folders/class each modulescript should go to

Thanks

This page should contain a simple overview of how to setup a basic bullet projectile and fire it:
https://1axen.github.io/Secure-Cast/Getting%20Started/Simulation/

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