I’d still like to figure out ways to do so anyway just out of curiosity of how complex such detection can be.
Roblox has a section on their cheating mitigation guide that talks about this. Is figuring out how far a player is from their last location really that bad?
The image I posted is just a proof of concept. I’m not actually going to be creating anything using local scripts. I’m just concerned about the extent of what exploiters can do. In this case, can they create their own parts? Or, as you’ve mentioned, are they limited to manipulating the parts that I place in workspace?
I don’t think I can detect parts that don’t exist on the server. Right?