Securing a remote event by adding letters and numbers password

Killing players just for an example. So I don’t want to player to access this easily

You need to make a check if the thing the player interact with ammo is, that’s how i fixed it.

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For anyone who saw this conversation, as I was asked before about it, read about time based algorithms, and finally nothing will be ever secure if the client can easily replicate the code and fire the same events, but it can stop most skids.

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