If you wanna know what MemoryService could do, make sure you check the Documentation about it
Im not the best into this topic, and I dont think there is a reliable way to achieve what you want.
Actually this topic is very extensive and there are hundreds of posts in DevForum talking about how to keep your game secured, give them a try.
I dont think there is a way, and even if some workaround exist to achieve that, would not be better than having good security practices. At the end, keep in mind that exploiters are more “powerful” than serverSide, they have even Core access… So I think its about tackling/patching unwanted behaviour as needed.
Probably not, and any method to do so would be immediately patched because exploiters have complete control over their computer, which you absolutely do not. Any check could be halted, and any value can be changed.
I will try to find a technique or some way to prevent its exploiters from attacking my games.
Thank you for taking the time to answer me and thank you for welcoming me on devforum