Selling Developer Products On Your Experience Details Page

Greedy Company 101 (it will conveniently be fixed when a developer loses 1 bajillion robux)

It really was a stupid move on there part, I had set mine to 1 robux while I was testing it so I had to waste a total of 5 robux for it to work properly since I had to rework it a few times due to how my systems were setup.

This appears to be a positive change, but I’m not entirely certain who this is for. I find that some developers use developer products in place of gamepasses so that their store page looks reasonable or even empty by hiding said “gamepasses.” I know that I’m not alone in judging an experience by its store before joining. It’s not the only thing I judge, but there aren’t many other ways to judge an experience without either joining it or watching videos (which is why I find experience gameplay trailers to be important).

I have no issue with a change like this, but just wonder if more can be done in this direction. Now I don’t know that forcing developer products to be shown is a good idea, though maybe having a label of “in-experience transactions,” or something of the like, might help users be aware beforehand. Perhaps other labels for things such as random item transactions (loot boxes).

Those are just my thoughts. I’ve often wondered what the purpose of the store page has been ever since we’ve been able to sell gamepasses in-experience. Is it a warning to players before they join, is it a way to quickly see what’s on sale if at all, or is it simply legacy support?

Here you can see all the products by them:

As you can see, the “Premium” crate (which is normally region locked.) is up for sale, for anyone to buy.

I wonder if they’ll do anything about this.

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you just dont make it available outside

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Hi Creators,

Thank you for your questions. We want to provide additional clarification on this announcement:

  • Developer products and passes sold on the experience details page are subject to the same revenue share as developer products and passes sold inside the experience. There is no additional fee for selling products on the experience details page.

  • Developer products can only be sold inside your experience or on your experience details page. Developer products cannot be sold inside a different experience.

  • When using Test Mode, you will need to test the purchase flow for an item using Robux. We recommend testing implementation using a low cost (ie 1 Robux) developer product.

  • All items sold on the experience details page are required to have a thumbnail image. You can upload a thumbnail on the Basic Settings page.

Thank you!

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Is there something else you need to do after finishing the test mode and enabling External purchases? I just tried it again and it still doesn’t show up for anyone except for me.

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This still fails to explain the flawed implemenation of Test Mode, I don’t wanna be negative but 1 robux for the test still ain’t good enough

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thats an brilliant update, can be used lots of things, thanks!

finally :smiling_face_with_horns:

pls don’t make this a thing, it will break my new game :sob:

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Update: they unbugged, however I don’t know why that happened

Can you please expand on this.
I thought we could sell UGC’s/products of goods on offer - thus helping these product developers, and ourselves at the same time.

Is this not the case anymore ?

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Please fix the bug where products created before the update don’t show up in test mode (even with the setting enabled). I don’t want to recreate all my products just to be able to use this feature…

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@runlola_run24, an additional clarification on the DevForum doesn’t seem enough.
Test mode should explicitly warn users that the money will be spent, in a visible way.

Since buying products while testing in-game tells the user that the money is not being spent, it’s easy to think it would be the same here. Again, it’s called Test Mode. The current behaviour looks scammy, Roblox takes a percentage out of every mistake made not knowing money would have been spent.

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Even with warnings, it seems scummy that you lose robux for testing
It doesn’t even get recirculated back into your account after it’s done, you just don’t have them anymore

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I don’t quite understand why a real payment is even needed for this. I simply can’t believe that there isn’t at least one other way that they could’ve done this that wouldn’t require spending robux. It was never needed for anything in the past and the only change I see here is that it shows on the store page. Furthermore, there should be a way to toggle gamepass ownership within test mode without having to either buy the gamepass or write extra code to make an exception.

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I very much agree with you

Even a janky setup of automatically refunding the entire purchase and sending the robux through pending or something along the lines would still be better than just permanently losing the robux

Then again, we don’t even know why robux are required for something rather minor

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Interesting. Also did this BREAK GAMES. Prompt purchase prompts in game stop all walk speed while its on screen. This is a horrible idea as many games had these in motion and will break many experiences!!! You stay in motion for seconds VERY BUGGY. Started just tonight. This is BUG REPORT?!

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Interesting. Also did this BREAK GAMES. Prompt purchase prompts in game stop all walk speed while its on screen. This is a horrible idea as many games had these in motion and will break many experiences!!! You stay in motion for seconds VERY BUGGY. Started just tonight. This is BUG REPORT?!

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Is this feature in some sort of group testing? Have some people telling me they don’t see the products on my experience’s store page after enabling this.

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