Semi-realistic helicopter dust effect

If anybody wants to try mine out I put it here to test it:

Sedona Aerobatic Flying

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umm, ok, I dragged the part… thanks for looking at it… I thought it had detection of and object and emits it when it is closer to it…

also what is different between play and run, I have always been doing Play in the past. thanks

It does but you have to move it to start the process. It didn’t do anything till i dragged it around.

Run is just like looking at the server vs client. It doesn’t launch the client when you choose Run.

You could do the same thing if you used Play but you’d have to switch to Server view to drag the part around.

I figured out where you went wrong. You’re dragging the wrong part. Don’t drag the effect part, drag the heli part (the invisible one).

I think you made the wrong one transparent.

ok, thanks, I will play around with it more…a .rbxl file would be so cool… but I guess this should not be that hard for me to set up…

I guess…

it is welded to the main part, so it cant fall into the void

Thank you! Pretty cool to see it in an actual game :slight_smile:

Do you actually think live servers RENDER the game?
Ofc not, so this is still client-sided. It just has a network object attached to it rather than being handled completely locally, so that’s how it replicates.
In Studio, you are both the server and the client thus you can ā€œseeā€ what the server sees, but in actual live servers i don’t think they render anything, they just data.

Altrough i do think this should be just done completely locally since particle emitters don’t need a network object attached to them.

It would be nice if you used Attributes for the configuration

Edit:
So i’ve decided to improve your script by using Attributes also removed the Heartbeat event to instead be a regular while loop with task.wait(.2)

heli_script_improved.rbxm (7.9 KB)

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Good call, I also didn’t use the heartbeat, I used a loop interval of 1/15 or .06666…

I’m still not sure of the impact on a busy server with 10 or 15 of these helis running this loop.

I assume maybe if this was a client script then it could work on a busy full server