Semi-realistic helicopter dust effect

If anybody wants to try mine out I put it here to test it:

Sedona Aerobatic Flying

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umm, ok, I dragged the partā€¦ thanks for looking at itā€¦ I thought it had detection of and object and emits it when it is closer to itā€¦

also what is different between play and run, I have always been doing Play in the past. thanks

It does but you have to move it to start the process. It didnā€™t do anything till i dragged it around.

Run is just like looking at the server vs client. It doesnā€™t launch the client when you choose Run.

You could do the same thing if you used Play but youā€™d have to switch to Server view to drag the part around.

I figured out where you went wrong. Youā€™re dragging the wrong part. Donā€™t drag the effect part, drag the heli part (the invisible one).

I think you made the wrong one transparent.

ok, thanks, I will play around with it moreā€¦a .rbxl file would be so coolā€¦ but I guess this should not be that hard for me to set upā€¦

I guessā€¦

it is welded to the main part, so it cant fall into the void

Thank you! Pretty cool to see it in an actual game :slight_smile:

Do you actually think live servers RENDER the game?
Ofc not, so this is still client-sided. It just has a network object attached to it rather than being handled completely locally, so thatā€™s how it replicates.
In Studio, you are both the server and the client thus you can ā€œseeā€ what the server sees, but in actual live servers i donā€™t think they render anything, they just data.

Altrough i do think this should be just done completely locally since particle emitters donā€™t need a network object attached to them.

It would be nice if you used Attributes for the configuration

Edit:
So iā€™ve decided to improve your script by using Attributes also removed the Heartbeat event to instead be a regular while loop with task.wait(.2)

heli_script_improved.rbxm (7.9 KB)

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Good call, I also didnā€™t use the heartbeat, I used a loop interval of 1/15 or .06666ā€¦

Iā€™m still not sure of the impact on a busy server with 10 or 15 of these helis running this loop.

I assume maybe if this was a client script then it could work on a busy full server