SERIOUS BUG : Camera to humanoid positioning

Fish Life

Ok, there will be a new property on Humanoids called “CameraOffset” that will allow you to specify a Vector3 offset from the the normal look at position for the camera.

It was placed on the Humanoid due to the way our camera system is set up. When a Humanoid is the target of a camera, all of the look at properties of the camera are calculated from code that lives on the Humanoid. To add the property on another object would have required a tangle of code to get the value of that property into the function that calculates the actual camera look at location.

Is there a possible way to have a feature the character model be visible even in a forced first person? In particular if the camera is offset to look at the back of the character?

ALL of my games have crouch/prone features, so practically all of them are unplayable since they are combat revolved because of this mishap. You ask us to find a way around it, a problem that you made! An update that took on by surprise! It’s bad enough already that literally NO update has a log, making us have to find it if we ever do. I have an anticipated game that was supposed to be released at this time, this update would have bombed it. That’s foul!!

Also I hate how the HumanoidRootPart CANNOT be moved. Honestly that’s like putting a brick in the middle of a map that CANNOT be altered, it’s a nuisance and a dam on creativity! Correct me if I’m wrong and provide me a way to move the HumanoidRootPart, I can’t find a thing.

So instead of the camera following the head, the camera now follows the HumanoidRootPart. So if you crouch, your camera stays locked onto the invisible HumanoidRootPart, throwing up chaos. Please get back to me on a fix for this, the goal is to follow the head. And if you find a way to move the HumanoidRootPart, share that too? Thanks. Also, an update log please… thanks

-Din

@Din.

I agree that they should have given a heads up, but there is a update log (See the Updates section in this forum)

Yeah, my head bobbing is all broken now. QQ

[quote] ALL of my games have crouch/prone features, so practically all of them are unplayable since they are combat revolved because of this mishap. You ask us to find a way around it, a problem that you made! An update that took on by surprise! It’s bad enough already that literally NO update has a log, making us have to find it if we ever do. I have an anticipated game that was supposed to be released at this time, this update would have bombed it. That’s foul!!

Also I hate how the HumanoidRootPart CANNOT be moved. Honestly that’s like putting a brick in the middle of a map that CANNOT be altered, it’s a nuisance and a dam on creativity! Correct me if I’m wrong and provide me a way to move the HumanoidRootPart, I can’t find a thing.

So instead of the camera following the head, the camera now follows the HumanoidRootPart. So if you crouch, your camera stays locked onto the invisible HumanoidRootPart, throwing up chaos. Please get back to me on a fix for this, the goal is to follow the head. And if you find a way to move the HumanoidRootPart, share that too? Thanks. Also, an update log please… thanks

-Din [/quote]

I’ve talked to some guys in charge of the studio stuff during the Maker Faire and one of the guys said there would be a camera offsetting feature in the next two weeks

This is what happens when you zoom in while driving a vehicle:

Adding a offset property won’t solve this unless it’s automatically adjusted when you sit.
(Please don’t break all vehicle based places >.<)

You can easily have a script to adjust camera offset when seat weld is added to the vehicle seat and vice versa

Not adjusting it automatically would cause weird situations in a lot of older games.

I agree completely with Wesley. Basically they make quite odd behavior in the old ROBLOX places. I would say add that extra line of code to Seat welds at default so that this doesn’t occur.

This broke crouching at my places.

The camera offset is coming in a few weeks? This is kind of needed now… I mean my games are shutdown until something’s done, I’ve already tried to counter the problem, now I’m just waiting on this. I’m going to have to remove crouching/proning temporarily if something’s not done soon enough, I’m glad though that it’s coming at least. Please let me know, someone!