No matter what I do, I cannot get a single animation from the server to replicate back to the client. I’ve tried loading animation instances that the client has already loaded in and that doesn’t seem to be working either.
Server code:
local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = "rbxassetid://122194723067274";
local idletrack = characterAnimator:LoadAnimation(idleAnimation)
idletrack.Priority = Enum.AnimationPriority.Action4
idletrack:Play()
As expected, this did not fix the replication issue. The primary issue here is that the animation is not replicating, this is not a matter of weight or priority.