Server > Client Issues

Yes. ... refers to more arguments

well i dont need anymore so it just leaves me the same,

What exactly are you trying to pass to the client?

a localplayer value (sent to the server via a remote event and defined by remote.OnServerEvent:Connect(function(Player)

So you want to pass the LocalPlayer to the server? That is redundant as the first parameter passed to the connection of .OnServerEvent is the player that fired the remote

no i want to pass the player to the client (via server > client)

Is there a reason you can’t use LocalPlayer?

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because then won’t it not know who actually used the skill.

rundown:

i want to pass player to client
i cant use local player because if i do then how will it know if the person used the skill or if its just a person walking around. and how will it even know the right person? (i think)

Not sure what you are saying. All clients get a copy of the local script, so Players.LocalPlayer will always refer to the correct player on each client (themselves).

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So you want to have players use a “skill” and tell the server about it. Then the server will fire other clients with the name of the player that used that skill?

yes but incapaz solved it i think…