print("Cheese")
just a norm local script with just print cheese
print("Cheese")
just a norm local script with just print cheese
No when you print out the table.
The whole code from the time you get it from FireServer till you print it
local function SetUpLevelsInlevelSelect ()
local PlayerLevelsTable = GetLevelsFromServer:InvokeServer()
for Num = 1,2,1 do
local LevelFrame
if Num == 1 then
LevelFrame = LevelFrame1
else
LevelFrame = LevelFrame2
end
for _, Gui in pairs(LevelFrame:GetChildren()) do
if Gui:IsA("ImageButton") then
Gui:Destroy()
end
end
end
local SendingPlayer = false
for LevelNum, LevelInfo in pairs(PlayerLevelsTable) do
print(LevelNum)
print(LevelInfo)
local LevelFrame
if tonumber(LevelNum) == nil then
return
end
if tonumber(LevelNum) > 9 then
LevelFrame = LevelFrame2
else
LevelFrame = LevelFrame1
end
local LevelGui = LevelTemplate:Clone()
LevelGui.LevelNum.Text = LevelNum
LevelGui.Name = "Level" .. LevelNum
LevelGui.Image = LevelInfo.ImageId
if LevelInfo.Unlocked == false then
local LockImage = Instance.new("ImageLabel",LevelGui)
LockImage.Size = UDim2.new(1,0,1,0)
LockImage.BackgroundTransparency = 0.5
LockImage.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
LockImage.ImageTransparency = 0.2
LockImage.Image = "rbxassetid://7960290154"
LockImage.ImageColor3 = Color3.fromRGB(247, 255, 246)
end
LevelGui.Parent = LevelFrame
LevelGui.MouseButton1Down:Connect(function()
if LevelInfo.Unlocked == false then return end
if SendingPlayer == false then SendingPlayer = true else return end
LevelTeleportEvent:FireServer(tonumber(LevelNum))
PutBackLevelSelectGui()
end)
end
end
Iāve looked through everything you sent and I canāt find any problem.
My suggestion is put some prints on the server code to validate what should be sent is being sent. Iām guessing youāll have to track something down on the server.
Put a print SavedLevels[player] right before you return it to the client and see what prints
I tried that as well but it just printed everthing as expected on the server
Well the last thing I could think of is maybe lua thinks itās a mixed table. (It shouldnāt)
Try switching out every table key for a proper word instead of string number
1 ā one
Also you can get rid of the brackets and quotes when you do that
sounds like it might work I`ll try it
Thatās the only thing that can be the problem. Sorry for not telling you earlier I just assumed you can have string numbers as keys.
now the stragest of things have happened now it only shows Four and nothing eles not even the player on level I`m just at a pure lost at this point
I have no idea what to tell you then.
I have to go now. The last thing Iāll say is make sure the table is not mixed, each value is able to be replicated, use pairs when looping through them, make sure there is no user input service is touch enabled code messing things up.
Other than that I have literally no idea.
Thanks for the help tho! it was very helpfull!
After a bunch more tries and fails I just tried getting rid of the numbers on the sideā¦ and it worked for some dumb reason I dont understand!!!
local NewPlayerData = {
PlayerOnLevel = 0,
{ImageId = "http://www.roblox.com/asset/?id=8062553122", Unlocked = true, Difficulty = Easy,Tip = "Press C or click the flag icon to put down a checkpoint for the ball and each level got a max"},
{ImageId = "", Unlocked = false, Difficulty = Easy, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Easy, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Easy, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Easy, Tip = ""},
{ImageId = "http://www.roblox.com/asset/?id=8062546001", Unlocked = true, Difficulty = Meduim, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Meduim, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Meduim, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Meduim, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Meduim, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Hard, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Hard, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Hard, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Hard, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Hard, Tip = ""},
{ImageId = "", Unlocked = false, Difficulty = Boss, Tip = ""},
}
EDIT: so PlayerOnLevel didnt send over I had to place it in a array as well
and also thanks batteryday for being a very good help!!