Good day. I have a serious problem that makes the gameplay unpleasant. This is the lags, which I do not notice in rolox studio, but when I want to check the game on the server, many lags are visible.
I tried to remove their, tried not to abuse the cycles (while true do…), deleted almost all the delay functions, but I don’t notice much difference.
Lags themselves occur mainly with particles and gui, but many other things are subject to lags.
I prepared two videos where I shoot at a wall in the studio and on the server, logically the trace of the bullet appears due to the “Remote Event” through the local script, is it possible in them?