I want to make a playlist of 2 musics (that I’ll add more later) on my game, and the musics are the same for all in all the time ( so with server scripts )
But I never make it and now I made, isn’t working
Script:
while true do
game.SoundService.Music1:Play()
game.SoundService.Music1.Stopped:Wait()
game.SoundService.Music2:Play()
game.SoundService.Music2.Stopped:Wait()
end
while true do
game.SoundService.Music1:Play()
game.SoundService.Music1.Ended:Wait()
game.SoundService.Music2:Play()
game.SoundService.Music2.Ended:Wait()
end
I’ve never heard of someone parenting sounds to SoundService, is that common? May be, but I’ve never seen it done. Doesn’t hurt to try moving them and see if your problem goes away.
Okay, well, I tried it myself and it works for me in Studio (playing sounds parented by SoundService, both by script and localscript). So, not sure why yours doesn’t work.
Can you hear anything on Studio? Like footsteps, swimming, splash, any sounds at all? If not maybe your Studio settings are on mute. In windows you can mute an app, in Studio you can mute your ‘fake’ client in the settings.