Server Side Audio PlaybackLoudness

I am looking to make server-side light colors synchronize with in game sound. However, I am having issues reading Sound.PlaybackLoudness on server-side scripts.

I don’t think having a client send events constantly is efficient, but I can’t think of another way.

Just change the colors on the client then

You’ll have to use the client via LocalScripts

I already have client a bit overworked on graphics.

Darn. I don’t really understand why it is like that, but that sucks.
Oh well. Thanks for the help.

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