Correct, and for zoning, you could find the raycast result instance and check if it’s within the zone using a formula or using this module ZonePlus v3.2.0 | Construct dynamic zones and effectively determine players and parts within their boundaries
Correct, and for zoning, you could find the raycast result instance and check if it’s within the zone using a formula or using this module ZonePlus v3.2.0 | Construct dynamic zones and effectively determine players and parts within their boundaries