local players = game:GetService("Players")
local teleports = game:GetService("TeleportService")
local placeId = 0 --Change to ID of destination.
players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if message:lower() == "!metserver" then
teleports:TeleportAsync(placeId, {player})
end
end)
end)