make sure you’re using data-stores that are region-specific. LoadCharacter() might also be happening too early, try adding task.wait() after setting respawnlocation. if either steps don’t work, make sure data for teleportOptions:SetTeleportData({ SourcePlaceId = game.PlaceId })
is being properly transmitted between places.
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That fixed it, thank you! I think what was causing the errors were the overloading of datastoring
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