Session locking explained (Datastore)

The code you posted

local function defaultData()
    return {
        Inventory = {} -- example
    } -- return default data
end

local loadedData
local JobId = game.JobId
local success, message = pcall(function(
    datastore:UpdateAsync(key, function(data)
        if data == nil then
            return defaultData() -- return your default data
        end
        print("Current SessionJobId: " .. tostring(data.SessionJobId))
        -- Check if the save doesn't have a session lock or is this session
        if data.SessionJobId == nil or data.SessionJobId == game.JobId then
            data.SessionJobId = JobId -- set the session ID with current session ID
            -- Handle fetching or overwriting here
            loadedData = data -- take the data out
            return data
        end
        -- otherwise, session is locked, so return nil to indicate that
    end)
end)
if success and data then
    -- handle loaded data
end

If i return nil in UpdateAsync because the data is sessionlocked does that wipe the data and make it nil?