delete the “game.Workspace.cam.invp.Position +” thing because you only need that when you move the slide
still the same error.
local Tween = TweenService:Create(game.Workspace.cam.gun.main.Slide, TweenInfo.new(.1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {Position = Vector3.New(game.Workspace.cam.gun.main.Slide.Position.X,0,game.Workspace.cam.gun.main.Slide.Position.Z) - Vector3.New(game.Workspace.cam.invp.Position.X,0,game.Workspace.cam.invp.Position.Z)})|
Tween:Play()
then try to print the distance then
also you need to get the distance after you click the slide not when you create the tween
if input.UserInputType == Enum.UserInputType.MouseButton1 and game.Players.LocalPlayer:GetMouse().Target == game.Workspace.cam.gun.main.Slide then
doing = true
local Distance = Vector3.New(game.Workspace.cam.gun.main.Slide.Position.X,0,game.Workspace.cam.gun.main.Slide.Position.Z) - Vector3.New(game.Workspace.cam.invp.Position.X,0,game.Workspace.cam.invp.Position.Z)
while doing do
if (game.Workspace.cam.gun.main.Slide.normal.Position.Magnitude - game.Workspace.cam.gun.main.Slide.Position.Magnitude) < 0.2827281951904297 and (game.Workspace.cam.gun.main.Slide.normal.Position.Magnitude - game.Workspace.cam.gun.main.Slide.Position.Magnitude) > -0.001956939697265625 then
game.Workspace.cam.invp.Position = Vector3.new(game.Workspace.cam.gun.main.Slide.normal.Position.X,game.Workspace.cam.gun.main.Slide.normal.Position.Y,mouse.Hit.Position.Z)
local Tween = TweenService:Create(game.Workspace.cam.gun.main.Slide, TweenInfo.new(.1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {Position = game.Workspace.cam.invp.Position + Distance})
Tween:Play()
end
wait(0.01)
end
end
this still has the same error code at distance.
replace New with new
i forgot that you dont have to cap the first letter of the new word
so it works now but it still does the exact same thing where when i click it it just goes exactly to where my mouse is immediately. edit: it still does it but just not in the same way, lemme make a vid
maybe try this
local Distance = (Vector3.New(game.Workspace.cam.gun.main.Slide.Position.X,0,game.Workspace.cam.gun.main.Slide.Position.Z) - Vector3.New(game.Workspace.cam.invp.Position.X,0,game.Workspace.cam.invp.Position.Z)).Magnitude
and
Position = Vector3.new(InvP.Position.X + Distance,0,0)
you might want to change the axis if it goes to the wrong side
i just notice that there are no invisible part tp-ing thing in the script
what? could you elaborate i didnt understand
so basically you didnt write the line where you move the invisible part to the mouse
i did. its game.Workspace.cam.invp.Position = Vector3.new(game.Workspace.cam.gun.main.Slide.normal.Position.X,game.Workspace.cam.gun.main.Slide.normal.Position.Y,mouse.Hit.Position.Z)
wait nevermind i didnt put it before i got distance let me try with that nope still doesnt work
this slide thing are only for display and not related to any major mechanic right ?
yep, thats true. 30chaaaaarssssss
maybe you can focus on other script stuff instead and come back to this later
this is taking way too long
ikr. thirtychaarrrarractersissad
Oh I forgot that exist
(Character limit)