SetPartCollisionGroup is deprecated, please use BasePart.CollisionGroup instead

i managed to fix it,
i realised that i made the table called mob, and in the script i set the collision group to mobs

can you show the final script?

local PhysicsService = game:GetService("PhysicsService")
local ServerStorage = game:GetService("ServerStorage")
local mob = {}


function mob.Move(mob, map)
	local humanoid = mob:WaitForChild("Humanoid")
	local waypoints = workspace.Waypoints

	for waypoint=1, #waypoints:GetChildren() do
		humanoid:MoveTo(waypoints[waypoint].Position)
		humanoid.MoveToFinished:Wait()
	end
	
	mob:Destroy()
	
end

function mob.Spawn(name, quantity, map)
	local mobExists = ServerStorage.Mobs:FindFirstChild(name)
	
	if mobExists  then
		for i=1, quantity do
			task.wait(0.5)
			local newMob = mobExists:Clone()
			newMob.Parent = map.Mob
			
			for i, object in ipairs(newMob:GetDescendants()) do
				if object:IsA("BasePart") then
					PhysicsService:CollisionGroupSetCollidable("Mob", "Mob", false)
					object.CollisionGroup = "Mob"

				end
			end
			
			coroutine.wrap(mob.Move)(newMob, map)
		end
		

	else
		warn("Mob could not be found!", name)
	end
end

return mob

1 Like

change coroutine.wrap(mob.Move)(newMob, map) to task.spawn(mob.Move, newMob, map) because it is faster (at least from what i’ve heard)

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