Setting Animation Priority doesn't do anything

Repro:
In studio,
Load any animation using humanoid and print the priority.
It will always say Action, even tho the exported animation had Idle or some other priority.

@zeuxcg @AbstractAlex, I don’t think it’s the animation plugin causing this but I tagged you both just in case.

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Works fine for me:

> AT = workspace.Humanoid:LoadAnimation(workspace.Animation)
> print(AT.Priority)
Enum.AnimationPriority.Core

What’s the asset id of the animation you’re trying to load?

Also note that the animation track will report the default priority (Action) while the animation is loading - so if you check Priority immediately after calling LoadAnimation it may say Action.

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Both the editor and loadanimation seem to work fine for me as well.

Ye, I print instantly after loading which might be the issue here.
Thought it returned the animationtrack once it was loaded already…

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