I have made a script which rotates all the parts in a model every 1/30 seconds
while wait() do
for i,v in pairs(script.Parent:GetChildren()) do
handle = v:FindFirstChild("Handle")
if handle then
handle.CFrame = handle.CFrame * CFrame.fromEulerAnglesXYZ(0.0, 0.1, 0.05)
end
end
end
So I expect the parts to rotate smoothly changing their CFrame 30 times a second ish. But however it only does it around 3 times a second as if the wait() timer were 0.33. Im not really sure why this is happening because the map is not very big and there aren’t a lot of components which could cause the game to lag.