game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Cha)
Cha.LeftFoot.Transparency, Cha.LeftLowerLeg.Transparency, Cha.RightFoot.Transparency, Cha.RightLowerLeg.Transparency = 1,1,1,1
end)
end)
If there is something wrong with my code please let me know, I’m very confused by this.
I don’t get any Errors in the Output
1 Like
XAXA
(XAXA)
#2
Hint:
local a, b, c, d = 1
print(a, b, c, d) -- 1, nil nil, nil
3 Likes
Actually, it’s = 1,1,1,1, I copied it wrong.
if you test the Repro you’ll see that ALL parts doesn’t go transparent
XAXA
(XAXA)
#4
Adding a fudge wait(1)
fixes it.
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Cha)
wait(1)
Cha.LeftFoot.Transparency, Cha.LeftLowerLeg.Transparency, Cha.RightFoot.Transparency, Cha.RightLowerLeg.Transparency = 1,1,1,1
end)
end)
The code is probably executing before the appearance is loaded.
Use CharacterAppearanceLoaded instead.
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAppearanceLoaded:Connect(function(Cha)
Cha.LeftFoot.Transparency, Cha.LeftLowerLeg.Transparency, Cha.RightFoot.Transparency, Cha.RightLowerLeg.Transparency = 1,1,1,1
end)
end)
1 Like
Thanks that solved it, do you know why this is happening? I don’t recall it happening before.