I will now try @coo1ifyy’s idea and if that doesn’t work you can give the updated version
Edit: give it please, his script doesn’t work
I will now try @coo1ifyy’s idea and if that doesn’t work you can give the updated version
Edit: give it please, his script doesn’t work
did you set gamesound.volume to 0.5?
Yes, but you’re script doesn’t work with the saving script inside it
oh just add it back, I removed it cause its gonna break the code entirely since I don’t have datastores on and the game isnt published
so…
local toggled = true
local debounce = false
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RE = ReplicatedStorage:WaitForChild("RemoteEvent")
script.Parent.Button.MouseButton1Click:Connect(function()
if debounce == false then
if toggled == true and game.SoundService.GameSound.Volume == 0.5 then
debounce = true
game:GetService("TweenService"):Create(script.Parent, TweenInfo.new(0.25), {BackgroundColor3 = Color3.fromRGB(255, 85, 0)}):Play()
game:GetService("TweenService"):Create(script.Parent.Circle, TweenInfo.new(0.25), {Position = UDim2.new(0,2,0,2)}):Play()
game.SoundService.GameSound.Volume = 0
RE:FireServer(game.SoundService.GameSound.Volume)
wait(0.25)
debounce = false
toggled = false
elseif toggled == false and game.SoundService.GameSound.Volume == 0 then
debounce = true
game:GetService("TweenService"):Create(script.Parent, TweenInfo.new(0.25), {BackgroundColor3 = Color3.fromRGB(64, 200, 114)}):Play()
game:GetService("TweenService"):Create(script.Parent.Circle, TweenInfo.new(0.25), {Position = UDim2.new(1,-20,0,2)}):Play()
game.SoundService.GameSound.Volume = 0.5
RE:FireServer(game.SoundService.GameSound.Volume)
wait(0.25)
debounce = false
toggled = true
end
end
end)
RE.OnClientEvent:Connect(function(volume)
if volume == 0.5 then
game.SoundService.GameSound.Volume = 0.5
script.Parent.BackgroundColor3 = Color3.fromRGB(64, 200, 114)
script.Parent.Circle.Position = UDim2.new(1,-20,0,2)
elseif volume == 0 then
game.SoundService.GameSound.Volume = 0
script.Parent.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
script.Parent.Circle.Position = UDim2.new(0,2,0,2)
end
end)
Very very weird, but doesn’t work at all
try this
local toggled = true
local debounce = false
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RE = ReplicatedStorage:WaitForChild("RemoteEvent")
script.Parent.Button.MouseButton1Click:Connect(function()
if debounce then
return
end
debounce = true
if toggled == false then
toggled = true
game:GetService("TweenService"):Create(script.Parent, TweenInfo.new(0.25), {BackgroundColor3 = Color3.fromRGB(255, 85, 0)}):Play()
game:GetService("TweenService"):Create(script.Parent.Circle, TweenInfo.new(0.25), {Position = UDim2.new(0,2,0,2)}):Play()
game:GetService("SoundService").GameSound.Volume = 0
RE:FireServer(game.SoundService.GameSound.Volume)
elseif toggled == true then
toggled = false
game:GetService("TweenService"):Create(script.Parent, TweenInfo.new(0.25), {BackgroundColor3 = Color3.fromRGB(64, 200, 114)}):Play()
game:GetService("TweenService"):Create(script.Parent.Circle, TweenInfo.new(0.25), {Position = UDim2.new(1,-20,0,2)}):Play()
game:GetService("SoundService").GameSound.Volume = 0.5
RE:FireServer(game.SoundService.GameSound.Volume)
end
task.wait(.25)
debounce = false
end)
RE.OnClientEvent:Connect(function(volume)
if volume == 0.5 then
game:GetService("SoundService").GameSound.Volume = 0.5
script.Parent.BackgroundColor3 = Color3.fromRGB(64, 200, 114)
script.Parent.Circle.Position = UDim2.new(1,-20,0,2)
elseif volume == 0 then
game:GetService("SoundService").GameSound.Volume = 0
script.Parent.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
script.Parent.Circle.Position = UDim2.new(0,2,0,2)
end
end)
i suck i forgot the switch the debounce
For this one it does switch on but not off, and for the other one it doesn’t switch on
let me try
i recommended using task library for the waits.because waits are going to get deprecated.use task.wait()
instead of wait()
.
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