Several issues with the lighting engine

Since you specifically mentioned corners, you need to make sure the walls fill the outside gap up completely:

Before:


After:


(Also, it looks like having it be 7 studs thick is the minimum instead of 6. My bad!)

Hello!
Thanks for sharing all those issues with us! Unfortunately, those issues are inherent to our lighting technologies and fixing them requires complex projects to modify our lighting systems. I’ll close this ticket as we are not treating it as a bug, but we’re tracking these issues as feature requests and they will be considered in our current lighting improvement efforts.

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i really hope some of these issues will be fixed at one point in the future since lighting itself looks really beautiful and i love messing around with it. thankfully, some of these issues can be fixed with some workarounds, but still. (one thing that would be really nice is extended light ranges, i don’t get why the cap is 60 and it looks unnatural to extend via cloning lights. hopefully that is doable.)

Edit: this is why they closed the report :fire::fire::fire:: Enabling GrassLength in Production [Client Beta]

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