Shading artifacts on mesh imported from Blender

What could be causing these shading artifacts when importing an FBX from Blender to Roblox as individual objects? Flat shading, normals are all facing outwards, transforms are applied, precise RenderFidelity.

I tried DoubleSided, I tried adding faces to the inner segments’ sides.

There are no artifacts without separating individual objects.


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if you rotate it, does the shadows stay or move?

Stays. It goes away if I set CollisionFidelity to Box, after further searching more I think it’s a Roblox bug. Shadow Artifacts On Large Meshes - #7 by IrishStukov

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It happens to me as well, but the model is not shaded just looks like cornered