Hi, this picture should show the problem that I’m facing.
The shadow casted on top is going through a super thick wall.
I have tried using all shadow technology and the problem still persists. And rest assured the thick orange wall in the middle is wayyyy thicker than 4 studs.
For context - I’m trying to build a game where there aren’t shadows in the entire world, except for these clouds floating on top. (the beige box in the screenshot). All the objects in the world are set to not cast shadows, except for these cloud objects.