To change the leaderstats on the server you can’t use a local script. That would be why they reset to the server value.
Agreed with @Dlbsp1983 . You can easily use a remote event to send data from a local script to the server script. You can make a function on the script based on the values it receives from the local script, subtraction, adding etc. other values.
1 Like
I made a module for remove coins does it’s work?
Are you calling the module from a server script? If you need help with remote events alvinblox has some great tutorial vids on yt.
1 Like
That horrible, it’s working in testing but not in team test
Here are my script:
Leaderstats Script Add/Remove Values
game.ReplicatedStorage.EVENT.COINS.remove50.OnServerEvent:Connect(function(player)
player.leaderstats["Coins 💰"].Value -= 50
end)
game.ReplicatedStorage.EVENT.COINS.remove250.OnServerEvent:Connect(function(player)
player.leaderstats["Coins 💰"].Value -= 250
end)
game.ReplicatedStorage.EVENT.COINS.remove500.OnServerEvent:Connect(function(player)
player.leaderstats["Coins 💰"].Value -= 500
end)
game.ReplicatedStorage.EVENT.Multiplier.add1.OnServerEvent:Connect(function(player)
player.leaderstats["Multiplier"].Value += 1
end)
Leaderstats script
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local currency = Instance.new("IntValue")
currency.Name = "Coins 💰"
currency.Parent = leaderstats
local data
local succes, errormsg = pcall(function()
data = MyDataStore:GetAsync(player.UserId .. "-Coins")
end)
if succes then
currency.Value = data
end
------------------
local currency2 = Instance.new("IntValue")
currency2.Name = "Multiplier"
currency2.Parent = leaderstats
local data2
local succes2, errormsg2 = pcall(function()
data2 = MyDataStore:GetAsync(player.UserId .. "-Multiplier")
end)
if succes2 then
currency2.Value = data2
end
------------------
local currency3 = Instance.new("IntValue")
currency3.Name = "Zone"
currency3.Parent = leaderstats
local data3
local succes3, errormsg3 = pcall(function()
data3 = MyDataStore:GetAsync(player.UserId .. "-Zone")
end)
if succes3 then
currency3.Value = data3
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local succes, errormsg = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Coins", player.leaderstats["Coins 💰"].Value)
end)
if succes then
print("Succesfully saved data.")
end
------------------
local succes2, errormsg2 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Multiplier", player.leaderstats["Multiplier"].Value)
end)
if succes2 then
print("Succesfully saved data.")
end
------------------
local succes3, errormsg3 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Zone", player.leaderstats["Zone"].Value)
end)
if succes3 then
print("Succesfully saved data.")
end
end)
-- # Multiplier # --
game:BindToClose(function(player)
local succes, errormsg = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Coins", player.leaderstats["Coins 💰"].Value)
end)
if succes then
print("Succesfully saved data.")
end
------------------
local succes2, errormsg2 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Multiplier", player.leaderstats["Multiplier"].Value)
end)
if succes2 then
print("Succesfully saved data.")
end
------------------
local succes3, errormsg3 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Zone", player.leaderstats["Zone"].Value)
end)
if succes3 then
print("Succesfully saved data.")
end
end)
Shop script (localscript)
game.Workspace["MAP 1"].Shop.Circle.Attachment.ProximityPrompt.Triggered:Connect(function()
local TweenService = game:GetService("TweenService")
script.Parent.Parent.Enabled = true
TweenService:Create(game.Lighting.Blur, TweenInfo.new(0.3), {Size = 24}):Play()
workspace["MAP 1"].Shop.Circle.Attachment.ProximityPrompt.Enabled = false
end)
script.Parent.Frame["1Multiplicator"].Upgrade.Button.MouseButton1Click:Connect(function()
local leaderstats = game.Players.LocalPlayer.leaderstats
if leaderstats.Multiplier.Value == 0 then
if leaderstats["Coins 💰"].Value >= 50 then
game.ReplicatedStorage.EVENT.Multiplier.add1:FireServer()
--game.ReplicatedStorage.MoneyPerCoin.Value = 2
game.ReplicatedStorage.EVENT.COINS.remove50:FireServer()
script.Parent.Frame["1Multiplicator"].Bar.UIGradient.Offset = Vector2.new(0.1, 0)
script.Parent.Frame["1Multiplicator"].Label = "Coins Multiplicator (x2)"
end
end
if leaderstats.Multiplier.Value == 1 then
if leaderstats["Coins 💰"].Value >= 250 then
game.ReplicatedStorage.EVENT.Multiplier.add1:FireServer()
--game.ReplicatedStorage.MoneyPerCoin.Value = 3
game.ReplicatedStorage.EVENT.COINS.remove250:FireServer()
script.Parent.Frame["1Multiplicator"].Bar.UIGradient.Offset = Vector2.new(0.2, 0)
script.Parent.Frame["1Multiplicator"].Label = "Coins Multiplicator (x3)"
end
end
if leaderstats.Multiplier.Value == 2 then
if leaderstats["Coins 💰"].Value >= 500 then
game.ReplicatedStorage.EVENT.Multiplier.add1:FireServer()
--game.ReplicatedStorage.MoneyPerCoin.Value = 4
game.ReplicatedStorage.EVENT.COINS.remove500:FireServer()
script.Parent.Frame["1Multiplicator"].Bar.UIGradient.Offset = Vector2.new(0.2, 0)
script.Parent.Frame["1Multiplicator"].Label = "Coins Multiplicator (x4)"
end
end
end)
Explorer
this seems to work for me so give it a try
server
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local add = ReplicatedStorage.Multiplier.add1
local remove = ReplicatedStorage.CONIS.TakeCoins
local function TakeCoins(player,coins)
player.leaderstats["Coins 💰"].Value -= 50 player.leaderstats["Coins 💰"].Value -= coins
print("remove")
end
local function Multiplier(player)
print("add")
player.leaderstats["Multiplier"].Value += 1
end
add.OnServerEvent:Connect(Multiplier)
remove.OnServerEvent:Connect(TakeCoins)
local
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local add = ReplicatedStorage.Multiplier.add1
local remove = ReplicatedStorage.CONIS.TakeCoins
game.Workspace["MAP 1"].Shop.Circle.Attachment.ProximityPrompt.Triggered:Connect(function()
local TweenService = game:GetService("TweenService")
script.Parent.Parent.Enabled = true
TweenService:Create(game.Lighting.Blur, TweenInfo.new(0.3), {Size = 24}):Play()
workspace["MAP 1"].Shop.Circle.Attachment.ProximityPrompt.Enabled = false
end)
script.Parent.Frame["1Multiplicator"].Upgrade.Button.MouseButton1Click:Connect(function()
local leaderstats = game.Players.LocalPlayer.leaderstats
if leaderstats.Multiplier.Value == 0 then
if leaderstats["Coins 💰"].Value >= 50 then
print("Add")
add:FireServer()
--game.ReplicatedStorage.MoneyPerCoin.Value = 2
print("Remove")
remove:FireServer(50)
script.Parent.Frame["1Multiplicator"].Bar.UIGradient.Offset = Vector2.new(0.1, 0)
script.Parent.Frame["1Multiplicator"].Label = "Coins Multiplicator (x2)"
end
end
if leaderstats.Multiplier.Value == 1 then
if leaderstats["Coins 💰"].Value >= 250 then
add:FireServer()
--game.ReplicatedStorage.MoneyPerCoin.Value = 3
remove:FireServer(250)
script.Parent.Frame["1Multiplicator"].Bar.UIGradient.Offset = Vector2.new(0.2, 0)
script.Parent.Frame["1Multiplicator"].Label = "Coins Multiplicator (x3)"
end
end
if leaderstats.Multiplier.Value == 2 then
if leaderstats["Coins 💰"].Value >= 500 then
add:FireServer()
--game.ReplicatedStorage.MoneyPerCoin.Value = 4
remove:FireServer(500)
script.Parent.Frame["1Multiplicator"].Bar.UIGradient.Offset = Vector2.new(0.2, 0)
script.Parent.Frame["1Multiplicator"].Label = "Coins Multiplicator (x4)"
end
end
end)
1 Like
If anybody want a better script of what I did here we go:
Leaderstats create
local DataStoreService = game:GetService("DataStoreService")
local MyDataStore = DataStoreService:GetDataStore("MyDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local currency = Instance.new("IntValue")
currency.Name = "Coins 💰"
currency.Parent = leaderstats
local data
local succes, errormsg = pcall(function()
data = MyDataStore:GetAsync(player.UserId .. "-Coins")
end)
if succes then
currency.Value = data
end
------------------
local currency2 = Instance.new("IntValue")
currency2.Name = "Multiplier"
currency2.Parent = leaderstats
local data2
local succes2, errormsg2 = pcall(function()
data2 = MyDataStore:GetAsync(player.UserId .. "-Multiplier")
end)
if succes2 then
currency2.Value = data2
end
------------------
local currency3 = Instance.new("IntValue")
currency3.Name = "Speed"
currency3.Parent = leaderstats
local data3
local succes3, errormsg3 = pcall(function()
data3 = MyDataStore:GetAsync(player.UserId .. "-Speed")
end)
if succes3 then
currency3.Value = data3
end
------------------
local currency4 = Instance.new("IntValue")
currency4.Name = "MaxCoins"
currency4.Parent = leaderstats
local data4
local succes4, errormsg4 = pcall(function()
data4 = MyDataStore:GetAsync(player.UserId .. "-MaxCoins")
end)
if succes4 then
currency4.Value = data4
end
------------------
local currency5 = Instance.new("IntValue")
currency5.Name = "Zone"
currency5.Parent = leaderstats
local data5
local succes5, errormsg5 = pcall(function()
data5 = MyDataStore:GetAsync(player.UserId .. "-Zone")
end)
if succes5 then
currency5.Value = data5
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local succes, errormsg = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Coins", player.leaderstats["Coins 💰"].Value)
end)
if succes then
print("Succesfully saved data.")
end
------------------
local succes2, errormsg2 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Multiplier", player.leaderstats["Multiplier"].Value)
end)
if succes2 then
print("Succesfully saved data.")
end
------------------
local succes3, errormsg3 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Speed", player.leaderstats["Speed"].Value)
end)
if succes3 then
print("Succesfully saved data.")
end
------------------
local succes4, errormsg4 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-MaxCoins", player.leaderstats["MaxCoins"].Value)
end)
if succes4 then
print("Succesfully saved data.")
end
------------------
local succes5, errormsg5 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Zone", player.leaderstats["Zone"].Value)
end)
if succes5 then
print("Succesfully saved data.")
end
end)
game:BindToClose(function(player)
local succes, errormsg = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Coins", player.leaderstats["Coins 💰"].Value)
end)
if succes then
print("Succesfully saved data.")
end
------------------
local succes2, errormsg2 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Multiplier", player.leaderstats["Multiplier"].Value)
end)
if succes2 then
print("Succesfully saved data.")
end
------------------
local succes3, errormsg3 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Speed", player.leaderstats["Speed"].Value)
end)
if succes3 then
print("Succesfully saved data.")
end
------------------
local succes4, errormsg4 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-MaxCoins", player.leaderstats["MaxCoins"].Value)
end)
if succes4 then
print("Succesfully saved data.")
end
------------------
local succes5, errormsg5 = pcall(function()
MyDataStore:SetAsync(player.UserId .. "-Zone", player.leaderstats["Zone"].Value)
end)
if succes5 then
print("Succesfully saved data.")
end
end)
Shop Script (NOT FINISHED AND I'LL NOT UPDATE BUT WORKING)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local add = ReplicatedStorage.EVENT.LEADERSTATSVALUE.AddValue
local remove = ReplicatedStorage.EVENT.LEADERSTATSVALUE.RemoveValue
local set = ReplicatedStorage.EVENT.LEADERSTATSVALUE.SetValue
game.Workspace["MAP 1"].Shop.Circle.Attachment.ProximityPrompt.Triggered:Connect(function()
local TweenService = game:GetService("TweenService")
script.Parent.Parent.Enabled = true
TweenService:Create(game.Lighting.Blur, TweenInfo.new(0.3), {Size = 24}):Play()
workspace["MAP 1"].Shop.Circle.Attachment.ProximityPrompt.Enabled = false
game.ReplicatedStorage.Speed.Value = 0
game.ReplicatedStorage.Jump.Value = 0
end)
script.Parent.Frame.Multiplicator1.Upgrade.Button.MouseButton1Click:Connect(function()
local leaderstats = game.Players.LocalPlayer.leaderstats
if leaderstats.Multiplier.Value == 0 then
if leaderstats["Coins 💰"].Value >= 50 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x1)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "1/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "250"
remove:FireServer(50, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 1 then
if leaderstats["Coins 💰"].Value >= 250 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.1, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x2)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "2/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "500"
remove:FireServer(250, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 2 then
if leaderstats["Coins 💰"].Value >= 500 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.2, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x3)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "3/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "750"
remove:FireServer(500, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 3 then
if leaderstats["Coins 💰"].Value >= 750 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.3, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x4)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "4/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1000"
remove:FireServer(750, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 4 then
if leaderstats["Coins 💰"].Value >= 1000 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.4, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x5)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "5/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1250"
remove:FireServer(1000, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 5 then
if leaderstats["Coins 💰"].Value >= 1250 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.5, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x6)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "6/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1500"
remove:FireServer(1250, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 6 then
if leaderstats["Coins 💰"].Value >= 1500 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.6, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x7)"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1750"
remove:FireServer(1500, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 7 then
if leaderstats["Coins 💰"].Value >= 1750 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.7, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x8)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "8/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "2000"
remove:FireServer(1750, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 8 then
if leaderstats["Coins 💰"].Value >= 2000 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.8, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x9)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "9/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "2500"
remove:FireServer(2000, "Coins 💰")
add:FireServer(1, "Multiplier")
end
elseif leaderstats.Multiplier.Value == 9 then
if leaderstats["Coins 💰"].Value >= 2500 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(1, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x10)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "MAXED"
script.Parent.Frame.Multiplicator1.PriceImage.Visible = false
remove:FireServer(2500, "Coins 💰")
add:FireServer(1, "Multiplier")
end
end
end)
script.Parent.Frame.Speed2.Upgrade.Button.MouseButton1Click:Connect(function()
local leaderstats = game.Players.LocalPlayer.leaderstats
if leaderstats.Speed.Value == 0 then
if leaderstats["Coins 💰"].Value >= 250 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.125, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (17)"
script.Parent.Frame.Speed2.Bar.Label.Text = "1/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "500"
remove:FireServer(250, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 1 then
if leaderstats["Coins 💰"].Value >= 500 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.25, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (18)"
script.Parent.Frame.Speed2.Bar.Label.Text = "2/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "1000"
remove:FireServer(500, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 2 then
if leaderstats["Coins 💰"].Value >= 1000 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.375, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (19)"
script.Parent.Frame.Speed2.Bar.Label.Text = "3/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "1500"
remove:FireServer(1000, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 3 then
if leaderstats["Coins 💰"].Value >= 1500 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.5, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (20)"
script.Parent.Frame.Speed2.Bar.Label.Text = "4/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "2000"
remove:FireServer(1500, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 4 then
if leaderstats["Coins 💰"].Value >= 2000 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.625, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (21)"
script.Parent.Frame.Speed2.Bar.Label.Text = "5/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "2500"
remove:FireServer(2000, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 5 then
if leaderstats["Coins 💰"].Value >= 2500 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.75, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (22)"
script.Parent.Frame.Speed2.Bar.Label.Text = "6/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "3000"
remove:FireServer(2500, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 6 then
if leaderstats["Coins 💰"].Value >= 3000 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.875, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (23)"
script.Parent.Frame.Speed2.Bar.Label.Text = "7/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "3500"
remove:FireServer(3000, "Coins 💰")
add:FireServer(1, "Speed")
end
elseif leaderstats.Speed.Value == 7 then
if leaderstats["Coins 💰"].Value >= 3500 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(1, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (24)"
script.Parent.Frame.Speed2.Bar.Label.Text = "MAXED"
script.Parent.Frame.Speed2.PriceImage.Visible = false
remove:FireServer(3500, "Coins 💰")
add:FireServer(1, "Speed")
end
end
end)
local leaderstats = game.Players.LocalPlayer.leaderstats
if leaderstats.Multiplier.Value == 0 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(-1, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x1)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "0/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "50"
elseif leaderstats.Multiplier.Value == 1 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x1.5)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "1/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "250"
elseif leaderstats.Multiplier.Value == 2 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.1, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x2)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "2/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "500"
elseif leaderstats.Multiplier.Value == 3 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.2, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x3)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "3/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "750"
elseif leaderstats.Multiplier.Value == 4 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.3, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x4)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "4/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1000"
elseif leaderstats.Multiplier.Value == 5 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.4, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x5)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "5/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1250"
elseif leaderstats.Multiplier.Value == 6 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.5, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x6)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "6/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1500"
elseif leaderstats.Multiplier.Value == 7 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.6, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x7)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "7/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "1750"
elseif leaderstats.Multiplier.Value == 8 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.7, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x8)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "8/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "2000"
elseif leaderstats.Multiplier.Value == 9 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(0.8, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x9)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "9/10"
script.Parent.Frame.Multiplicator1.PriceImage.Label.Text = "2500"
elseif leaderstats.Multiplier.Value == 10 then
script.Parent.Frame.Multiplicator1.Bar.UIGradient.Offset = Vector2.new(1, 0)
script.Parent.Frame.Multiplicator1.Label.Text = "Coins Multiplicator (x10)"
script.Parent.Frame.Multiplicator1.Bar.Label.Text = "MAXED"
script.Parent.Frame.Multiplicator1.PriceImage.Visible = false
end
if leaderstats.Speed.Value == 0 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(-1, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (16)"
script.Parent.Frame.Speed2.Bar.Label.Text = "0/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "250"
elseif leaderstats.Speed.Value == 1 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.125, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (17)"
script.Parent.Frame.Speed2.Bar.Label.Text = "1/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "500"
elseif leaderstats.Speed.Value == 2 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.25, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (18)"
script.Parent.Frame.Speed2.Bar.Label.Text = "2/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "1000"
elseif leaderstats.Speed.Value == 3 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.375, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (19)"
script.Parent.Frame.Speed2.Bar.Label.Text = "3/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "1500"
elseif leaderstats.Speed.Value == 4 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.4, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (20)"
script.Parent.Frame.Speed2.Bar.Label.Text = "4/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "2000"
elseif leaderstats.Speed.Value == 5 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.625, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (21)"
script.Parent.Frame.Speed2.Bar.Label.Text = "5/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "2500"
elseif leaderstats.Speed.Value == 6 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.75, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (22)"
script.Parent.Frame.Speed2.Bar.Label.Text = "6/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "3000"
elseif leaderstats.Speed.Value == 7 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(0.875, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (23)"
script.Parent.Frame.Speed2.Bar.Label.Text = "7/8"
script.Parent.Frame.Speed2.PriceImage.Label.Text = "3500"
elseif leaderstats.Speed.Value == 8 then
script.Parent.Frame.Speed2.Bar.UIGradient.Offset = Vector2.new(1, 0)
script.Parent.Frame.Speed2.Label.Text = "Speed (24)"
script.Parent.Frame.Speed2.Bar.Label.Text = "MAXED"
script.Parent.Frame.Speed2.PriceImage.Visible = false
end
Change an leaderstat value (working for all WORKING leaderstats)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local add = ReplicatedStorage.EVENT.LEADERSTATSVALUE.AddValue
local remove = ReplicatedStorage.EVENT.LEADERSTATSVALUE.RemoveValue
local set = ReplicatedStorage.EVENT.LEADERSTATSVALUE.SetValue
local function RemoveCoins(player, value, leaderstatsName)
player.leaderstats[leaderstatsName].Value -= value
end
local function AddCoins(player, value, leaderstatsName)
player.leaderstats[leaderstatsName].Value += value
end
local function SetCoins(player, value, leaderstatsName)
player.leaderstats[leaderstatsName].Value = value
end
add.OnServerEvent:Connect(AddCoins)
remove.OnServerEvent:Connect(RemoveCoins)
set.OnServerEvent:Connect(SetCoins)
Explorer
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