Well, the “Changed” event will fire if anything has changed in the player instance. The “PlayerRemoving” is more reliable as it only fires upon player leaving and I think there is no need to get a changed signal to save player data.
Well, the “Changed” event will fire if anything has changed in the player instance. The “PlayerRemoving” is more reliable as it only fires upon player leaving and I think there is no need to get a changed signal to save player data.