Have now all ui redesigned only the NPC dialogue must be redesigned all
I have the topbar I made made in the topbar style now in the settings you can enable the new topbar till the public release from the new topbar from Roblox
The white icons will have a frame at the back with round ui corners and the straight lines will out the screen
If you open a menu the others will close
What find you from the finally ui
Good
Bad
Can improved (I let a ui desinger make it beter if my game is in beta like the tekst and sizes) let me know if it can be improved
you have the vision for the UI layout, but not going to be rude or mean or anything, the execution really didn’t deliver. The UI is a bit scattered around, its inconsistent for some parts as when you click the Topbar UI is not the same as the main design itself. Some of the parts is just Box (as the Money UI)
You’d want to plan out which best fits the theme of your game for your UI. As such as Colors, Design, Workaround.
These Corners are taking too much of the screen for Mobile Users. I suggest to make it much more smaller, it’d be nice to look that way.
You could have went with the main UI design with this one as well. It looks odd. (true some popular games have different UI designs, but they managed to make it work/fit)
The Execution on this one is just… bad. You should remain on the same UI Designs with these one.
Tip:
You’d want to plan out what kind of Theme your game is first.
You can try to search for Designs/UI Designs around that Theme (whether its cartoony, sci-fi, modern, minimalist, maximalist)
You’d have to stick to that design for the Consistency.
Take time to create these icons/ui as much as you want, so they’d look appealing.
– Bad Format can make your future Playerbase seem to find it not interesting and would lose interest.
Keep using less Fonts as 1-3 Fonts, more fonts on different UI will just look scattered and bad.
You can check this UI I made for my game if you want
As @iiNathxnism points out, your UI has problems optimizing for mobile devices and other devices. I have created a concept image of a UI design that looks good from any device, so please use this as a reference for your future UI design production!
Figure 1: Example of an optimal UI
Also, when giving users choices, the choices should be concise and the color scheme should be easy to understand at a glance.
Figure 2: Example choice prompt
It is preferable to label buttons that only have icons, since users may not know what the button does.
Figure 3: Example of button labeling
thank you for pointing that out, I had a bad time explaining that without proper alternatives xD
Having consistency, mostly with the UI’s around all of the entire game could bring out the best of the features of your game, and easy to read for your Playerbase. Complex sometimes does not work for other people, mostly with others who have eye-sight problem that could probably can’t determine some of the parts of your UI that could result in your player’s confusion.
Use a Font that is clean and easy to read for the Eyes.
Been reworking a lot on the UI, and I had such major Improvements from the Before and After(Check the Forum Post Link) Here’s the Video if you don’t want to check the Whole Forum Post
Here’s the Full Update List for the Main Menu Showcase I have been doing for a game
my current fps game ui, the store page is not done.
tell me your opinions on the play page and the bottom tab where the deploy button is; should i keep the plus patterns, replace them or remove them and do a gradient or something