A new thread appeared (again) with over 12 pages already; https://forum.roblox.com/Forum/ShowPost.aspx?PostID=221244380.
I think this might be a long day/nigth…
A new thread appeared (again) with over 12 pages already; https://forum.roblox.com/Forum/ShowPost.aspx?PostID=221244380.
I think this might be a long day/nigth…
This is also problematic because viewing servers was the only way to fix when ROBLOX matchmakes you into an empty server.
game instance crasher
ok, also: http://www.roblox.com/games/getgameinstancesjson?placeId=316264464&startindex=0
finding vulns and reporting them is my favorite thing to do. rest easy.
Let this be an option you can enable, “Show Friends” option basically.
Someone on the regular forums pointed out that this could be problematic if you get matchmade into a bad server. For instance, if the server is broken, the population of the server is toxic, etc the player won’t be able to for sure select another server and have to rely on matchmaking if they don’t have any friends in the game.
yep. that’s not the vuln though.
your link still requires a bit of trickery but anyone with the slightest knowledge of cookies (not the food kind) can easily get to it. hey wouldn’t you guess it - bots are programmed.
Yes, actually. It appears that was their reasoning
Surely there’s a systematic way to defend new users from phishing links by lessening phishing bots by putting in anti-bot captchas in place for sending messages (or detecting that you’re sending way too many messages)
On top of which if the user isn’t your friend messaging you and your account is still relatively new, put a glaring warning/ format the message so nothing on it is clickable/ selectable.
It wasn’t thought through enough, honestly. They can still scan groups, any even just scrape through the player list if desperate.
This won’t reduce the spam PMs for most users. If anything it’ll increase as more people move over to large group targeting.
It’s funny because what I suggested cuts them off at the source, and doesn’t punish the entire playerbase for no reason
Yep.
What about groups as @VR_Service said? The Roblox Assault Team has over 200 thousand members in it. That’s one group.
This “update” is nothing but a blaringly obvious bandaid trying to cover up a problem that has multiple methods of execution. They’re almost challenging bot developers to find another solution.
I’ve also been informed that some people think me and @NoCollider were arguing above?
Uh, what? I didn’t see it as arguing. I saw it as a compilation of satire from two people on how hilariously easy it is to get around this solution.
It’s clear that the problem isn’t that it is easy to access large lists of online players. This change doesn’t solve that problem, and because that problem is what this change is about, this change is unnecessary. Showing friend servers is good, but hiding the rest is pointless. There are plenty of other ways to gather lists of online players. If I were a PM bot developer, this change would not upset me.
Roblox back at it again with the homeopathic bandaids.
232 pages
That is roughly 5800 replies…
I understand this is for bots, but why didn’t they just remove player information from the listings and keep the servers listed with just the amount of players in each one? Bots can’t get player info and other users can still see the other servers so that they can server hop/join a low player server.
Another replacement idea would be to show the server ping, instead of just removing it and praying the problem goes away.
–EDIT–
Not to mention, without some form of server listing we are stuck with the preferred player bug (aka having your servers preferred being, for example, 5 in a 10 player server, and a server with under 5 will still be seen as too full, creating a new server).
Overall, there’s just so much wrong with this update that could have been resolved with removal of player information only instead of removal of the entire listing.